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/ EnigmA Amiga Run 1997 July / EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso / lightwave / lwmlist / 96.lightwave-0422 / 000324_dwarner@webcom.com _Thu Apr 25 09:36:12 1996.msg < prev    next >
Internet Message Format  |  1996-05-03  |  1KB

  1. Received: from e55.webcom.com (e55.webcom.com [206.2.192.66]) by keeper.albany.net (8.7.5/8.7.5-MZ) with ESMTP id JAA03259 for <DWARNER@ALBANY.NET>; Thu, 25 Apr 1996 09:36:08 -0400 (EDT)
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  3.     (1.37.109.15/16.2) id AA113629330; Thu, 25 Apr 1996 06:35:30 -0700
  4. Date: Thu, 25 Apr 1996 06:35:30 -0700
  5. Errors-To: dwarner@ALBANY.NET
  6. Message-Id: <2.2.16.19960425081256.2d476776@ro.com>
  7. Errors-To: dwarner@ALBANY.NET
  8. Reply-To: lightwave@garcia.com
  9. Originator: lightwave@garcia.com
  10. Sender: lightwave@garcia.com
  11. Precedence: bulk
  12. From: Jim Phillips <phillips@ro.com>
  13. To: Multiple recipients of list <lightwave@garcia.com>
  14. Subject: Re: beachball on the water
  15. X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
  16. Status: RO
  17. X-Status: 
  18.  
  19. >Well, the ball would definitely be moved by doing this, but it wouldn't
  20. >just bob up and down...it would roll along with the moving object or
  21. >something other than the exact motion that was originally asked for.
  22. >
  23. >
  24. For total realism, make sure when keyframing the ball object that you
  25. "pitch" and "bank" it as well.  It wouldn't just bob straight up and down,
  26. it would also "roll" a little with the swell.
  27. Jim Phillips   
  28. phillips@ro.com
  29. LW / DEC ALPHA / PVR / Photoshop